

find themselves competing to be the best at soccer, and it seems the residents of the Mushroom Kingdom really want that championship trophy, because everyone seems to be a bit intense this time around. There’s a clear personality to this game that the other titles lack, which is evident even in the menus. From the moment you start the game, you can tell that Super Mario Strikers (Or for our European friends, Mario Smash Football) is going to be something unique. Let’s get our cleats laced up and ready to go, because today we’ll be talking about Super Mario Strikers! Then, thanks to developer Next Level Games, we were graced with one final Mario Sports game on the GameCube. Mario Golf: Toadstool Tour, Mario Power Tennis, and Mario Superstar Baseball had all been recently released, and were doing quite well in terms of sales. For today’s feature, we’ll be taking a little trip back to the year 2005, back to when the GameCube was soon to be replaced by the Nintendo Revolution, when online gaming was in its infancy, and back when sports games in general were at their peak. Ranging from tennis, to golf, to baseball, and even Olympic competition, Mario has seen himself trying out many different sports in all these spinoff games. Nintendo fans, especially those of Super Mario, are probably aware of the many Mario Sports titles that have released through the years.

The titles we recommend may be "old school" games, a piece of Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention! Welcome to the 112th issue of the GBAtemp Recommends Revival Project! This project is a revival of our once-weekly feature where we share our favorite games and applications with you. Maybe like the great selling Super Mario Odyssey. The music and sound effects are effectively the same as previous games, they still work of course, but after 15 years you’d link some interesting songs or details from other Mario games would pop up. It’s also nice there’s some Paper Mario love with the crowd feeling so flat… oh wait, they’re not paper though, they’re just hideous and low budgeted. A bummer you cannot edit the roster to its entirety, but it is what it is, I suppose.Īt least Battle League looks good right? Each of the stadiums are different, and the pay the stadium a lot of the time is different in each half based on teams choices is interesting. Making a specific character extra fast may be a bonus, while having a key striker can be ideal, but all in all it’s generally not too hard to beat out Boom-Boom, who is always both teams’ keeper.

Shoot the ball from anywhere and you can score.Ĭharacters can be customised to some extent, gear grants bonuses to stats, but also decreases other stats. Coins are used to buy gear for each of the characters, but between a lack of characters, and a lack of gear, it’s possible most will only really play this mode for their own completion. Winning each cup grants 300 coins, and 100 coins for each additional time on normal mode, and 1000 coins and 300 coins each additional time on Galactic. After winning the original six, you’ll unlock Galactic Mode, where you’ll likely need to put all that training into effect. Battle League has a mere six cups to play, across two difficulties. Sure, there’s always quick play, and you can adjust the level the computer plays at, but presumably most people would be more interested in the cups. The issue here comes from the lack of “main game” that there is to play. The training is actually really useful, and probably one of the best bits of training in pretty much any sports game. Sure, it’s possible to learn just from playing, but there are some very key tricks that will come in handy to learn and practice here. In it, you will learn everything you need to know about the game and its mechanics. Battle League has a very in-depth training program.
