

(Image credit: Bay12 Games) Food and drink Dwarves are perfectly happy to have their living and eating quarters directly above or below their working spaces. Two rooms or hallways connected by a staircase have, effectively, no tiles between them-a stockpile of metal beneath your blacksmiths can sometimes be better than one beside it. I'm spelling out exact tile movement and emphasizing staircases because a key bit of design in Dwarf Fortress is about making your underground base at least somewhat vertical. Some players base their whole fortress around a central, 3x3 spine staircase, and that's a pretty solid idea for budding fortress architects. Other creatures and dwarves can get in their way, greatly slowing them down, so it's often good to make major hallways 2-3 tiles wide, and build major staircases in 2x2 blocks. It doesn't matter if that tile is flat ground, stairs, or a ramp. The only way to guarantee something can't move out of a tile is a perfect box of either natural wall or constructed walls, as even locked doors can be battered down by stronger creatures like trolls.įor a moving dwarf, one tile is one tile. They can move diagonally, and are even able to squeeze between the corners of two filled tiles. Let's get some basics established, too: units move from one tile to another at variable speeds based on their species and the like. (Image credit: Bay12 Games) Dwarven ergonomics
